RPGeometry 1.1 is out!


After some work, RPGeometry(our top-down bullet-hell horde shooter) 1.1 released! Sadly, @thcheetah777 was feeling some game-dev burnout, so in the end we decided not to add new upgrades and instead get this improved version out to everyone for feedback! We have some other announcements to make, though, before the patch notes

Instead of improving the current system, we will be remaking RPGeometry from scratch, as well as redoing the entire weapon system and adding some spice to our characters to get more fun and unique combos. However, due to the burnout mentioned earlier, the RPGeometry remake will happen for Github Game-Off, so if you enjoyed RPGeometry, then check the devlog around that time to get constant updates! Furthermore: I have been collecting and looking for feedback, so if you decide to play RPGeometry(please do!), then we ask you to place feedback or ideas ranging from boss enemies to new upgrades or characters, as well as ask your friends to try it if you enjoy it!(shameless marketing that will probably not work). And finally, thank you so much for taking your time to read this devlog, and have a great day!

Patch notes: 

Wizard's bullet size was drastically decreased and damage was halved, but got increased reload speed and a lot more bullets per shot, to make it more... shotgunny

Archer had a damage increase as well as some minor reload speed buffs, but got their fire rate drastically cut down

A new boss enemy was added that drops a ton of XP!

Enemy cap was added to reduce performance costs

And finally, we made it so that you must press space after clicking on an upgrade to acquire it to prevent accidentally selecting stuff.

Files

rpgeometry-webgl.zip Play in browser
Version 12 Jul 11, 2023

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